WoW blogs have recently all been abuzz with news of the upcoming class changes in patch 3.1, but somehow I haven't seen any mention of the planned changes to mana regeneration. The gist of it is that they think healers have too much mana regeneration - DPS casters are basically always casting, meaning they only benefit from MP5, while healers often get high mana regeneration by staying outside the 5-second-rule and getting mana back from Spirit. The issue is further exacerbated by various clearcasting-style procs that allow you to cast a spell without using mana, thus still being considered "not casting". To fix it, they will probably make Spirit-based regeneration lower (while making talents like Meditation stronger to give roughly the same MP5).
Now, I don't know what's going on in heroics or raids, but in all the instances I've healed recently I think I only ran out of mana twice, while still having a potion, Inner Focus, Hymn of Hope and the racial Arcane Torrent. In fact, I usually finish most trash fights with full mana. So I can see where Blizz is coming from, and why they want to "fix" it.
However, I'm not at all sure that reducing non-casting regeneration is the solution. First, it would basically demote Spirit back to its old status of "that other stat no one cares about, but seems to be on a lot of caster items". No wonder they're making Divine Spirit a baseline spell for all priests - who'd pay a talent point for such a useless buff? Also, I don't know about other healers, but for me dancing with the 5-second-rule is one of the most enjoyable aspects of healing as a priest.
But, just criticizing without offering a solution of my own won't help, so let's see if I can't think of some other ways to solve the issue. Reading Blizzard's post, they mention 2 specific "problematic" areas: Clearcasting procs and HoTs.
Clearcasting procs let you heal while still benefitting from full mana regeneration, since they don't cost any mana. Blizzard is currently thinking about changing it so that they will return mana when proccing instead of giving clearcasting which, to be honest, makes it much more boring. Instead, they could change clearcasting to cost 1 mana. For all intents and purposes, it's a free cast, but it puts you in a "casting" state gimping your mana regen.
HoTs, especially the long ones, let the healer put up a relatively long heal and sit back and wait for the mana to come flowing in. Now, the only healers who can realistically stack enough HoTs for this sort of behavior are druids. No reason to punish all the priests, paladins and shamans for something that is not only specific to druids - it's the basic concept of druid healing. But let's play along and assume that HoTs are problematic. There's a very easy solution for this - give HoTs shorter durations, let's say, oh I donno, 5 seconds. That way in order to keep someone healed you don't get the chance to leave "casting" state.
Still not good enough? Change it to the 7-second-rule. That way, they still keep Spirit an important stat, while still being a little weaker. It will also require more skill to dance, although whether that's what Blizzard want or not, I don't know. Of course, they say that they don't want "sloppy players" but they also don't want to make things too difficult so they don't scare healers away...
So where does that leave us? Same place we were before this post - Blizzard isn't really going to listen to me on important things like mana regeneration.
Showing posts with label Patch. Show all posts
Showing posts with label Patch. Show all posts
Tuesday, February 10, 2009
Thursday, January 22, 2009
3.0.8 aftermath
As you all have probably noticed by now, 3.0.8 hit yesterday (or on Tuesday, if you're playing on US realms). While I could talk about all the nice little changes, the balance changes, the bug fixes, the new Death Knight tanking rune, or any of the actual things the patch was meant to address, most of them still haven't had too much effect on me. What did, was all the bugs...
Right off the bat, the login screen says there are problems with Wintergrasp, and it is currently inactive. Good thing it went down when Alliance had it on my realm, so I got the buff, but I can see how that would be pretty damn annoying for most people.
After logging in, training new spells, putting the new rune on my tanking weapon, I actually managed to find a group for Utgarde Pinnacle. I was all happy, thinking I'll be able to clear those quests from my log, but of course the instance had to be bugged. Apparently, Skadi keeps resetting at various random times in the middle of his event, and despite restarting the event several times and even resetting the instance a couple of times, we just couldn't get past him. So much for that plan... At least I got a nice tanking chest from the quest I could complete.
In other bug-related annoying-shit news, for some reason the 2 Death Knight mount icons (Acherus Deathcharger and Winged Steed of the Ebon Blade) got switched. You have no idea how annoying that is (unless, of course, you're a DK). It was so annoying that I finally had to make macros for them manually selecting the right icon...
And these are just the issues I ran into - I wonder how many other issues there are that I'm completely unaware of. Also, I demand Blizzard give me the old launcher back - or at least a new launcher that looks like the old one. The new skin is just so ugly I can't describe it.
Here's to hoping Blizz fix it soon-ish, and we can all get back to actually playing the game instead of complaining about it. =)
Right off the bat, the login screen says there are problems with Wintergrasp, and it is currently inactive. Good thing it went down when Alliance had it on my realm, so I got the buff, but I can see how that would be pretty damn annoying for most people.
After logging in, training new spells, putting the new rune on my tanking weapon, I actually managed to find a group for Utgarde Pinnacle. I was all happy, thinking I'll be able to clear those quests from my log, but of course the instance had to be bugged. Apparently, Skadi keeps resetting at various random times in the middle of his event, and despite restarting the event several times and even resetting the instance a couple of times, we just couldn't get past him. So much for that plan... At least I got a nice tanking chest from the quest I could complete.
In other bug-related annoying-shit news, for some reason the 2 Death Knight mount icons (Acherus Deathcharger and Winged Steed of the Ebon Blade) got switched. You have no idea how annoying that is (unless, of course, you're a DK). It was so annoying that I finally had to make macros for them manually selecting the right icon...
And these are just the issues I ran into - I wonder how many other issues there are that I'm completely unaware of. Also, I demand Blizzard give me the old launcher back - or at least a new launcher that looks like the old one. The new skin is just so ugly I can't describe it.
Here's to hoping Blizz fix it soon-ish, and we can all get back to actually playing the game instead of complaining about it. =)
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