For most classes, it's pretty easy*:
- Druid - If you have time, Barkskin and Rejuvenation, then pop a Regrowth. Finally go bear and start running.
- Hunter - Use pet as bait, put down some Freezing Traps, and get the hell away.
- Mage - It's a mage. Running away is their specialty...
- Paladin - Hooray for bubble boy.
- Priest - Not as good as a Paladin's, but still a bubble. And if the shit really hits the fan, you can fear, too.
- Shaman - Earthbind Totem, and get the hell out of there.
- Warlock - Kinda like hunters. Throw the pet to the wolves, if you really have to you can also Sacrifice.
For same-level mobs, I find that I can just about manage 2 mobs at the same time (but that usually requires using CDs and pots). Anything over that, usually means a corpse run. In the meantime, all these pots and repair bills are getting quite expensive, so it's all kind of annoying. On the other hand, Mokla just hit 22 last night, so I'm hoping fearing the hell out of everyone would be enough to keep my ass in one piece.
As far as Rogues go, I think they're in about as much of a bind as Warriors in these levels, but it's been a while since I played a new rogue, so I don't want to talk too much about that.
* You'll notice I didn't mention skills like Feign Death and Vanish. I'm talking about lower levels here - up to 20 or so.
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